Reading the comments I realized there are currently three main issues:
1. VR costs a lot
2. The technology needs to be better (higher resolution)
3. There's not a lot of VR content available yet.
Two weeks ago, Gabe Newell and his SteamVR team talked openly about these issues in an interview. [1]
They say:
- The price will go down and the tech will become better. He said VR will be a new reason for CPU/GPU manufacturers to up their game again. (2018/2019)
- Valve is currently making three different full VR games (2017/2018)
1. VR costs a lot
2. The technology needs to be better (higher resolution)
3. There's not a lot of VR content available yet.
Two weeks ago, Gabe Newell and his SteamVR team talked openly about these issues in an interview. [1]
They say:
- The price will go down and the tech will become better. He said VR will be a new reason for CPU/GPU manufacturers to up their game again. (2018/2019)
- Valve is currently making three different full VR games (2017/2018)
- There should be an open VR standard
[1] https://www.youtube.com/watch?v=kMpQWSqQFK0