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Comment by crooked-v

For an example, Dungeon Crawl Stone Soup is a game that took the complexity of content-filled roguelikes (commands for every key on the keyboard, multiple mode-switches for many commands, layered tileset mapping, etc) and added a beautiful and easy-to-understand and accessible mouse-driven UI and graphical tileset to it, without harming pure-keyboard accessibility.

It's completely possible, it just takes some effort.

parent crooked-v 9 years ago

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