Kinda of a shame they omitted matrices. They're one of the foundational bit of any 3D api and one of the few things that translates well from fixed function/sw raster to modern pipelines.
Still great to know the fundamentals, texture formats, tiling and other things are also really useful pieces to understand when working with 3D pipelines.
Still great to know the fundamentals, texture formats, tiling and other things are also really useful pieces to understand when working with 3D pipelines.