I wonder if AI is where games can make use of many cores. If the game logic can not be reasonibly parallelized anymore, the unused computing capacity can be used to add "intelligent" agents into the game. They don't need to do revolutionary things, just being more complex, more "reasonable" and less predictable than the usual agents would be enough. I think that has the potential to make some games more interesting.
Imagine a game like Warcraft 3 where the units actually seem to have a personality and follow "their guts" in battles rather than following simple patterns like attacking the nearest enemy.
Maybe I'm ignorant about the current state of the art and games already do that. Do you know examples?
Imagine a game like Warcraft 3 where the units actually seem to have a personality and follow "their guts" in battles rather than following simple patterns like attacking the nearest enemy.
Maybe I'm ignorant about the current state of the art and games already do that. Do you know examples?