Usually predicability vs unpredicatability maps to zero- versus non-zero-sum games.
In a purely competitive (zero-sum) game, the equilibrium strategies are randomized ones which deny the opponent any exploitable openings. But you get much more interesting structures in non-zero-sum games, where both players have an incentive to coordinate with each other.
War and fighter combat is quintessential zero-sum games, but one would hope that business is win-win.
In a purely competitive (zero-sum) game, the equilibrium strategies are randomized ones which deny the opponent any exploitable openings. But you get much more interesting structures in non-zero-sum games, where both players have an incentive to coordinate with each other.
War and fighter combat is quintessential zero-sum games, but one would hope that business is win-win.