We need to unify this with actually hitting deadlines/making it economically viable, at least until basic income is a working model.
Maybe tie it so that every stage has a payout (20% ln start, 80% on finish or sth like it). First stage ist planning the project, in two stages: first has a fixed compensation based on headcount/"salary". This stage roughly estimates the scope and sets the upper and lower limit of budget. Based on this budget, the second stage does detailed planning, setting out as many sub stages as possible. This second planning stage is added on top of those stages, the total budget is divided between all stages and the first payout is done.
Like this, good planning is rewarded (teams with more stages get more frequent payouts) and there is still some pressure to deliver (payout) but even more to do good work (every stage depends on the previous ones to be doable quickly)
Maybe tie it so that every stage has a payout (20% ln start, 80% on finish or sth like it). First stage ist planning the project, in two stages: first has a fixed compensation based on headcount/"salary". This stage roughly estimates the scope and sets the upper and lower limit of budget. Based on this budget, the second stage does detailed planning, setting out as many sub stages as possible. This second planning stage is added on top of those stages, the total budget is divided between all stages and the first payout is done.
Like this, good planning is rewarded (teams with more stages get more frequent payouts) and there is still some pressure to deliver (payout) but even more to do good work (every stage depends on the previous ones to be doable quickly)