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Comment by Impossible

Superdata research projects Oculus Rift sales for 2016 to be 360K (https://www.superdataresearch.com/vr-market-update-october-2...) (http://www.gamesindustry.biz/articles/2016-11-29-vr-the-bigg... for the updated numbers which downgrade PSVR to 750k). Early CV1 goals stated by Iribe put the headset at 1 million (http://arstechnica.com/gaming/2014/06/oculus-expects-to-sell...). Although this was a realistic goal the reality is way lower than the target, and that might be part of why Iribe has stepped down.

From informal conversations I've had in the past with both people from Valve and PSVR it seems like PSVR and Vive numbers are closer to projections. I think Vive stole a lot of potential high end buyers from Oculus, not launching with Touch was a mistake for them. I also believe this market is a lot more price sensitive than Oculus thought it would be, The Rift has currently sold 200K units more than the DK2 with a much bigger marketing push, more high quality content and a better product, but 2x (or 3x if you include Touch) price point. I wonder if they should have made a "Super DK2". Lower quality headset hardware but Rift quality tracking and touch support at a lower price.

Anecdotally, many people believe VR is a niche market that is comparable to 3D TVs and doesn't add much, but I've also met people that would buy a highend VR headset (quality matters also) if the price was right and the setup was easy. A "cheap" ($250-$400) easy to use all-in-one unit with inside out tracking, tracked controllers and a good library of games, software and content could be the tipping point for the VR market.

parent Impossible 10 years ago

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