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Comment by kevinburke

So VR is hard enough - to avoid jitter that makes users feel sick you have to respond to a user's head movement, render a new frame with the new information the user should see, respond to any button presses, then draw the frame, in under 14-20ms.

Magic Leap was always a much more difficult problem... they have to respond to a user's head movement, parse the scene the user is looking at (which could be anything), figure out what to draw and where to draw it on the user's environment, then render, all in the same 14-20ms window.

Compounding that they have to do it with a much weaker CPU/GPU/battery than Oculus and friends, which use a phone, or are tethered to a PC with a $1,000 GPU. You wear Magic Leap on your head, no cables.

On its face I was always sort of surprised to hear about the good demos; it always seemed like such a difficult problem, and I know the VR folks are having a tough enough time with it.

parent kevinburke 10 years ago

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