I remember it very well myself, I was in my teens in -96. The animations in Tomb Raider were indeed amazing, even if the textures weren't.
Going on to play Quake (World) extensively, what was the most impressive (at least to me) when it first came out was the lighting and immersive/ambient sound, as well as proper 3D as opposed to Duke3D.
Red Alert had some of the earliest video cut scenes in a game I remember seeing, even if it was terribly interlaced and the acting was atrocious.
Diablo is still my favorite Diablo and Blizzard game. The music, the gameplay, the gothic design to me only got watered down in later iterations.
Thanks for reminding me of the classics. The leaps in technology back then was staggering. I always notice something here and there nowadays too, but I feel I haven't seen a leap since Half-Life 2 back in 2004.
This (1996) was a pivotal time for me as a gamer, even if we had Ataris and a Sinclair at home before that. It makes me very nostalgic.
Going on to play Quake (World) extensively, what was the most impressive (at least to me) when it first came out was the lighting and immersive/ambient sound, as well as proper 3D as opposed to Duke3D.
Red Alert had some of the earliest video cut scenes in a game I remember seeing, even if it was terribly interlaced and the acting was atrocious.
Diablo is still my favorite Diablo and Blizzard game. The music, the gameplay, the gothic design to me only got watered down in later iterations.
Thanks for reminding me of the classics. The leaps in technology back then was staggering. I always notice something here and there nowadays too, but I feel I haven't seen a leap since Half-Life 2 back in 2004.
This (1996) was a pivotal time for me as a gamer, even if we had Ataris and a Sinclair at home before that. It makes me very nostalgic.