Zachtronics doesn't pull any punches. Their games are amazing. Even the deceptively simple Infinifactory is actually full of amazing and beautiful opportunities for elegant programming concepts (the first time you realize, "I can... I can make a clock with controllably variable periodicity!? What?" And TIS-100 resembles programming in a stripped down Erlang-like mode.
HRM is a great starter into the Genre, it's sure. But Spacechem is on a totally different level of complexity and beauty and depth.
Zachtronics doesn't pull any punches. Their games are amazing. Even the deceptively simple Infinifactory is actually full of amazing and beautiful opportunities for elegant programming concepts (the first time you realize, "I can... I can make a clock with controllably variable periodicity!? What?" And TIS-100 resembles programming in a stripped down Erlang-like mode.
HRM is a great starter into the Genre, it's sure. But Spacechem is on a totally different level of complexity and beauty and depth.