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Comment by radarsat1

> Usage of the routine as a per-frame voxelization step for real-time applications is viable.

Curious what the motivation for this could be? Assuming "voxelization" is converting a mesh representation to voxels... but GPUs need triangles. Unless it involves some interesting voxel-based effects, (sounds fun) I can't see the motivation for converting from triangles to voxels and back again on every frame?

parent radarsat1 10 years ago

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