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Comment by thr0waway1239

I was thinking about this notion of using simulated worlds for doing training. An open source simulated world would be fantastic - to the extent that it is actually realistic. For example, maybe collect archived gameplay from some MMORPG and use it to build the simulated world. As new players play in the game, the gameplay data is collected and available for the community to use. Obviously this is not well thought out, but it would be an excellent candidate for a group like OpenAI, assuming they aren't already building something like that.

I wonder if it will be a chicken and egg problem though? Maybe you cannot even create decent gameplay without already having a trove of data, but bad gameplay will not attract more data from potential players?

parent thr0waway1239 10 years ago

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