There's a lot of talk here about TCP vs UDP vs SCTP vs x protocol.
It's important to keep in mind that this is all optimization. Don't lose sight of the big picture.
On one RTS we ended up just serializing world state over a TCP socket. If you can get away with the brute force approach then just do it. Don't optimize until you have a measurable performance problem.
It's important to keep in mind that this is all optimization. Don't lose sight of the big picture.
On one RTS we ended up just serializing world state over a TCP socket. If you can get away with the brute force approach then just do it. Don't optimize until you have a measurable performance problem.