> Money? That's harder, unfortunately. It's hard to innovate when people want to cling on to what they already know.
This is a core element of my questions that other answers are unfortunately not addressing. Even if you make software that's less clunky than legacy-grade Adobe Kamatsu-tractor like offerings, how do you make make switching lucrative to the point of achieving self-sustainability?
This is a core element of my questions that other answers are unfortunately not addressing. Even if you make software that's less clunky than legacy-grade Adobe Kamatsu-tractor like offerings, how do you make make switching lucrative to the point of achieving self-sustainability?