I noticed an interesting optical illusion with the rotating cube vertices example: if you interpret it as rotating one way, it’s an ordinary cube—the back face appears smaller because it’s farther away; but if you interpret it as rotating the other way, you see a shape that’s constantly stretching and deforming.
This leads me to wonder what a game would look like if all perspective were so inverted, so that the farther away an object is, the larger it appears.
This leads me to wonder what a game would look like if all perspective were so inverted, so that the farther away an object is, the larger it appears.