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Comment by evincarofautumn

I noticed an interesting optical illusion with the rotating cube vertices example: if you interpret it as rotating one way, it’s an ordinary cube—the back face appears smaller because it’s farther away; but if you interpret it as rotating the other way, you see a shape that’s constantly stretching and deforming.

This leads me to wonder what a game would look like if all perspective were so inverted, so that the farther away an object is, the larger it appears.

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