That was really impressive. Other than playing very accurately, I felt it played far more human-like than most computer chess engines.
I've written several chess engines, and have often wondered for some time whether or not there was a chance for a more AI/pattern-driven approach.
Are you using your AI just for evaluation? E.g. do you have a traditional PVS/negascout (or similar) search? Presumably an 'extreme Type C' (no search) would fail to recognise various draws (50 move/repetition)?
I've written several chess engines, and have often wondered for some time whether or not there was a chance for a more AI/pattern-driven approach.
Are you using your AI just for evaluation? E.g. do you have a traditional PVS/negascout (or similar) search? Presumably an 'extreme Type C' (no search) would fail to recognise various draws (50 move/repetition)?
Good work :-)