But you didn't even mention the biggest difference - the way they do positional tracking.
The Rift uses a camera pointing at the headset to track it, which means you have to be in the field of view of the camera. It's designed primarily for seated experiences.
The Vive uses two laser "lighthouses" and phototransistors on the headset to triangulate its position. It's actually really clever and allows room-scale VR.
I somewhat suspect that the Rift will be more successful - not many people have an entire room to dedicate to VR, it's cheaper, easier to set up, the dangling cable problem isn't so severe when seated.
I'm going to predict that Vive-style VR will be most popular in dedicated VR venues - i.e. instead of going to laserquest or paintballing, you go to a VR place. There are actually already some in the UK in shopping centres. I think they're called VR Zone or something like that. They're seated though, and I haven't tried them.
The Rift uses a camera pointing at the headset to track it, which means you have to be in the field of view of the camera. It's designed primarily for seated experiences.
The Vive uses two laser "lighthouses" and phototransistors on the headset to triangulate its position. It's actually really clever and allows room-scale VR.
I somewhat suspect that the Rift will be more successful - not many people have an entire room to dedicate to VR, it's cheaper, easier to set up, the dangling cable problem isn't so severe when seated.
I'm going to predict that Vive-style VR will be most popular in dedicated VR venues - i.e. instead of going to laserquest or paintballing, you go to a VR place. There are actually already some in the UK in shopping centres. I think they're called VR Zone or something like that. They're seated though, and I haven't tried them.