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Comment by agentultra

Not to dissuade you from graphics hacking in CL (it's a lot of fun!) but this isn't what Vulkan is for.

It's a graphics API that gives you more explicit control over synchronization, buffering, and resource sharing. There's still many reasons to prefer OpenGL (for which there are good bindings in CL already and could use more contributors!).

If you're just the curious sort and want to know more then by all means... it will be a tough battle if this is your first delve into graphics programming.

parent agentultra 10 years ago

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