I did that with my strategy game Proximity. It takes a fraction of a fraction of a second for it to calculate what move to make next, but if it places it immediately, it feels aggressive and intimidating.
Just imagine if you were playing chess against an opponent and as soon as you made your carefully planned movement the other player immediately made his move and it was your turn again right away. It feels pretty aggressive, doesn't it?
So I gave players the impression of the computer taking time to think by instituting a random delay (within a given range which I tested until it felt right) before it acted, and I think it felt a lot more natural and less aggressive because of that.
If people are curious about the game, it's easy to find and you can play it online.
Just imagine if you were playing chess against an opponent and as soon as you made your carefully planned movement the other player immediately made his move and it was your turn again right away. It feels pretty aggressive, doesn't it?
So I gave players the impression of the computer taking time to think by instituting a random delay (within a given range which I tested until it felt right) before it acted, and I think it felt a lot more natural and less aggressive because of that.
If people are curious about the game, it's easy to find and you can play it online.