This is a huge issue in open source game projects. It's very difficult to find talented artists who are willing to put in their time.
To some extent the same issue bugs open source art tools (like Gimp, etc), what those projects would need is some professional artists using them, at least every now and then. If professional programmers had a similar attitude to open source programming tools, our industry would look very different than it does today (remember buying a compiler, on floppy disks, in a shrink wrapped box?).
I wonder what personality trait in us programmers makes us willing to work without compensation on our free time and why it doesn't seem to be present in artists, user interface designers and others whose contributions would be valued by the community :)
To some extent the same issue bugs open source art tools (like Gimp, etc), what those projects would need is some professional artists using them, at least every now and then. If professional programmers had a similar attitude to open source programming tools, our industry would look very different than it does today (remember buying a compiler, on floppy disks, in a shrink wrapped box?).
I wonder what personality trait in us programmers makes us willing to work without compensation on our free time and why it doesn't seem to be present in artists, user interface designers and others whose contributions would be valued by the community :)