Interesting. I slowed a game down to 1000ms per move so I could realistically follow what was going on. The game started 1.Nf3 Nf6 2.e4?
So White sacrifices (loses?) a pawn for no compensation on move 2. Not really sure what this says in respect of the experiment in general, but it does smell a little.
Also; Showing the dark squares would be a massive usability advance! And it would be nice if they respected some simple and fundamental chess conventions (for example presenting the moves in the way I did in my comment above - move numbers increment after whole moves not half moves)
So White sacrifices (loses?) a pawn for no compensation on move 2. Not really sure what this says in respect of the experiment in general, but it does smell a little.
Also; Showing the dark squares would be a massive usability advance! And it would be nice if they respected some simple and fundamental chess conventions (for example presenting the moves in the way I did in my comment above - move numbers increment after whole moves not half moves)