Not a word about of each "3d pixel" is implemented, which is a shame. I guess it doesn't have to be too complicated, but there sure are a lot of them even in this early prototype/lab version. They're also bi-directional, with each pixel having position-sensing.
Not a word about of each "3d pixel" is implemented, which is a shame. I guess it doesn't have to be too complicated, but there sure are a lot of them even in this early prototype/lab version. They're also bi-directional, with each pixel having position-sensing.