Comment Comment by creshal > Is it all the frameworks and libraries we use?It's one part. The other is graphical assets: You have to provide them in half a dozen DPI versions (vector graphics are still hit or miss), with nowadays ridiculous densities (QHD on 5"? Oh come on). That's a lot of essentially wasted data. parent creshal 11 years ago
It's one part. The other is graphical assets: You have to provide them in half a dozen DPI versions (vector graphics are still hit or miss), with nowadays ridiculous densities (QHD on 5"? Oh come on). That's a lot of essentially wasted data.