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Comment by PointerReaper

Do you think teams will be able to leverage the same spatial visual information to provide or pair with technologies for spatial audio?

A lot of the game libraries assume and need 3d rendering in order to provide proper sound blocking (from objects) and in scene spatial depth. Having that concept considered in these experiments would perhaps provide for novel and consistent ways for people who are blind or low vision to gain awareness of the scenes (if audio can be attached by design or even by user preference) and augment or improve usability (end-user enjoyment?) if provided.

parent PointerReaper 11 years ago

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