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Comment by sdab

I was having trouble understanding why fixed-point arithmetic was particularly useful in game development. In fact, I was curious why fixed point representation was more useful than floating point at all...

Two links deep, I found [1]. The salient being "...floating point representation gives you extra precision for numbers near zero, this extra precision comes at the expense of precision for numbers further out"

1. http://www.pathengine.com/Contents/Overview/FundamentalConce...

parent sdab 11 years ago

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