I was having trouble understanding why fixed-point arithmetic was particularly useful in game development. In fact, I was curious why fixed point representation was more useful than floating point at all...
Two links deep, I found [1]. The salient being "...floating point representation gives you extra precision for numbers near zero, this extra precision comes at the expense of precision for numbers further out"
Two links deep, I found [1]. The salient being "...floating point representation gives you extra precision for numbers near zero, this extra precision comes at the expense of precision for numbers further out"
1. http://www.pathengine.com/Contents/Overview/FundamentalConce...